Education information for new and future teachers
"No mental tool honed by human intellect,
curiosity and experience
can long resist
being dulled by simple ignorance or
stupidity."
Connective Transactions: technology and thinking skills for the 21st century
Originally
published in the International Journal of Instructional Media, Vol. 19, No.3,
Fall 1996, updated in 2009
by Shop Amazon - Best Selling Products - Updated Every Hour Shop Amazon - Introducing Education Supplies for Teachers
Upon this
gifted age, in its dark hour
Edna
"Huntsman,
What Quarry?" 1939
In the
Fall of 1962, I was a 20 year old soldier who had returned to the
During
that September, my monotonous duty at
My
specialty in the Army was radio electronics, and, in addition, I had a
top-secret security clearance. Perhaps, I thought, that had something to do
with this assignment. That September, I found myself at Fort Lee as part of
a group composed of soldiers from Army bases scattered throughout the
Finally,
we received some information. In briefings by somber-faced officers, we were
told that NATO was going to conduct an exercise in which a simulated attack
by Warsaw Pact nations quickly overran
For me, as
a young soldier, it was a new experience. I saw how quickly cultures, and
even civilization itself could be destroyed. It was all on paper -- the
death tolls, the casualty counts, the probabilities of one thing or another
taking place. Given the name operation Spadefork, it was a simulation of a
possible Armageddon that to this day affects how I think.
Granted,
the technology of 1962 was primitive by today's standards. Now, personal
computers and smart phones available off-the-shelf can do more, and are far more powerful
than anything available in 1962. Although the speed at which we can now sort
and retrieve information has vastly increased, the fundamental nature of
information has not changed since man first arranged symbols and drew on the
wall of caves. In Operation Spadefork, the information, and especially the
thinking and processes that went into creating it, that now, upon
reflection, was valuable.
Today,
anyone with a personal computer or smart phone could simulate that 1962 exercise in a
matter of a few hours at most. Present technology reduces the need for
thinking about how to simulate or to create simulations. The parts and their
processes are already in place. Simulations now let the user concentrate
more on the results. One in effect no longer needs to be concerned with
building the blocks, or even understanding their structure, but only with
assembling them.
In a real
sense, technology has diminished our need to think about what is happening
or to understand the connections between the parts. The processes of
technology are becoming rapidly invisible and therefore unimportant to the
user. People just want the technology to work. Results are what matter.
Appearances have become as important as substance, and form favors the
quantity of outcomes. Some might argue that this is not necessarily a good
thing.
The
connection between Operation Spadefork more than a half a century ago
and technology and thinking skills for the 21st century may not be readily
apparent. The passage by Edna St. Vincent Millay provides a way. We, as
citizens of an increasingly interdependent global community, do not suffer
from any discernable shortage of information. From on-line computer search
and information services such as Google, Facebook, network news services, to vast
electronic networks of computers, exemplified by the Internet, to library
information search and retrieval systems, to personally held CD ROMs, DVDs,
flash drives, the "cloud," smart phones, and a host of devices that
proliferate daily, information, as St. Vincent Millay says, "...falls
[as] a meteoric shower of facts." The question, of course, is how do we deal
with it, and how do we use it? Perhaps, in a metaphorical sense, we do not
recognize that all along we as individuals have the "loom" to weave this
information into fabric. The loom is our mind and its attributes of reason
and the ability to think.
Thinking
implies purpose, and perhaps nowhere is the sense of societal purpose
expressed more concretely than in the idea of curriculum. Although many
definitions of curriculum have been published, studied, and researched,
perhaps none is as short and powerful as that of Johnson (1967) who defined
curriculum as "...a structured series of intended learning outcomes." That
definition has proven to be a catalyst for thinking about curriculum as a
reflection of the values a particular culture places on what should be
learned. The definition also provides a catalyst and a structure for
thinking about and defining thinking. Using the form provided by Johnson,
thinking may be defined as a structured series of connective transactions.
Such a definition undergirds the notion that thinking involves, at the very
least, making connections between items of information. Thinking is
purposeful, thinking must be connective, and thinking is necessary for
learning. The role of technology in this process is in facilitating the
identification and development of information. In this role, technology in
all its manifestations, is unsurpassed.
Unfortunately, in many instances, the mere possession of technology is
thought to be enough. We are perhaps too easily satisfied and too impressed
with technology. Without a realistic view of technology, without thinking
about the processes required to create information, we overlook the obvious.
Technology is not an end, but a means. Technology is not the answer to our
questions, but rather gives us a tool to help develop criteria to know
whether our answers make sense. Technology does not guarantee success, but
rather helps us see whether our definitions of success are in line with our
goals.
Technology
is taken for granted, but without sophisticated technology, many modern
surgical procedures would be impossible, the Gulf War could not have been
won in 100 hours, there would be no Internet, and the space program would
still be a speculation of science fiction writers. Technology has improved
our lives by providing a means to attain goals not able to be met in any
other way. Sometimes, however, our faith in technology is shaken, not
because the technology is faulty, but because we fail to believe or
understand it and its implications. For example, the failure of a relatively
inexpensive O-ring negated the technology used to design, build and launch
the Challenger space shuttle in 1986. Sometimes smart bombs don't function
as planned, and computers occasionally fail, especially in those instances
when important data is not back up. The possession of technology is not a
substitute for thinking and planning, and the effort those tasks require,
but to assume that it is a substitute diminishes us as human beings and
weakens the fabric of our culture.
Thinking
Good
thinkers invariably share a common trait. Regardless of the context in which
they find themselves, good thinkers possess a rich mix of content. Content
provides the "raw material" for thinking. We do not think in a vacuum.
Thinking requires making connections, organizing and reorganizing
information and solving problems. Each of these dimensions of thinking is
unique. The consequences of problems related to lack of thinking skills
surround us. Falling test scores, loss of productivity in the workplace,
quick-fix solutions to complex problems, and a loss of wonderment about
knowledge itself are all symptomatic of our individual and collective lack
of thinking skills.
Many would
argue that if thinking skills are important, then the schools must teach
thinking skills. Such reasoning is simply another "quick fix" which is
doomed to fail. The assumption is made here that thinking skills cannot be
taught, but that they certainly can be learned. We have only to look back on
some of the so-called "quick fixes" of the past thirty years to realize that
it is the learner who is responsible for learning. The acquisition of
thinking skills will become the primary goal of education within a few short
years. It will transcend all other goals. Thinking skills are the key to the
future and a bridge to understanding the past. Thinking skills provide a
mechanism for each individual to gain the most from his environment. That is
the potential. Thinking is required for learning. Learning, at the very
least, involves making connections and using those connections to create
personal knowledge.
We use
knowledge in a number of ways -- to solve problems, to understand, to
control our environments, and to predict more accurately. Without a doubt,
the 21st century will be an era in which the ability to think, to create
personal knowledge, and predict outcomes, becomes central to the improvement
of our culture, and our individual sense of freedom and security. Prediction
is always a risky task, and yet there is an almost insatiable interest in
forecasting the future. That there will be change is not questioned; what is
uncertain are the changes themselves, and whether or not the changes will be
improvements.
There have
been numerous predicted transitions from present models that describe
current practices in technology, education, and the culture and likely
changes that will take place in the 21st century. Pinnell (1984) Included
the following potential future changes in the concepts of educational
technology:
From an
Emphasis on
To an
Emphasis on
Although
these changes were anticipated more than ten years ago, the infusion of
technology in education has yet to reach its full potential. All have vast
implications for restructuring education and for developing new frameworks
for thinking about and acting upon these changes. In part, such thinking
becomes the precursor of a self fulfilling prophecy. The future will be what
we think it will be, if we act accordingly.
Technology
and the 21st Century
Alan Kay
is an Apple Fellow. Regarded as a visionary in the field of computers and
their educational applications, Kay pioneered the concept of notebook
computers, developed a language called Smalltalk, and developed prototypes
for integrating educational technology and computers into learning systems.
Twenty-one years after I participated in Operation Spadefork, I read an
interview with Alan Kay that appeared in the Instructor. Kohl (1983)
interviewed Alan Kay to learn his views on the educational uses of
computers. In the interview, Alan Kay lamented the limited vision of both
hardware and software held my most educationists. According to Kay, we limit
our potential for personal growth when we conceive of the educational use of
computers and computer literacy (as but one form of technology) as "... a
short course in becoming familiar with what a computer is, seeing it and
typing in a few programs. That's roughly equivalent to taking a kid who is
partway through school and saying to him, 'Here is a book. Now, let's open
the page...those are words, let's copy a couple of them'." Kay proposes that
the real benefit of computers lies in their ability to allow the user to
create mini-worlds and experiment with them. It was simulation that Kay was
describing, and he foresaw the obvious benefits of computers for this
process.
Although
simulations can never fully replicate their real-life counterparts, they do
provide a way of testing out ideas or vicariously experiencing interactions
that would otherwise be dangerous or prohibitively expensive. Simulations
can help us see linkages and outcomes in a "safe" environment. They provide
a context for rehearsal and practice, but they have limitations.
Anyone who
has served in the military has experienced simulations. Real battlefield
sounds and experiences are not the same as crawling under barbed-wire as a
machine-gun fires live ammunition overhead, but it gives one a feel for what
it may be like. Similarly, being exposed to chlorine and tear gas in a
confined space under controlled conditions to understand the operation of a
gas-mask is not like being in an actual poison gas attack, but it does give
one a sense of what an actual poison gas attack may be like. Simulations
such as these are not possible in a computer setting. To begin to understand
how to crawl and keep your head low while bullets fly overhead, it's best to
actually do it under safe conditions. To understand how dangerous gas can
be, it's best to learn proper emergency procedures in an environment in
which gas is used under controlled conditions. One could read descriptions
or watch films that depict these processes, or see them simulated in a
computer generated virtual reality setting, but these techniques are far
less effective than real-time, real-life controlled simulations.
There are
countless simulations available for computers. From the early work of such
pioneers as Chris Crawford, who in 1980 created an acclaimed consumer
oriented simulation entitled "Eastern Front 1941," a limited graphics
program, to current simulations such as Sim City, Sim Farm, and Sim Life,
anyone with a computer can experience a sense of the processes, decisions,
and their consequences that occur in similar, real-world settings.
Simulations such as these are not practice for becoming a general, a city
manager, a farmer, or a biologist, but they can add to one's store of
information in a general way that may be useful in creating personal
knowledge.
Vince
Lombardi, the legendary coach of the Green Bay Packers in the 1960s is
reputed to have said, "Practice does not make perfect. Perfect practice
makes perfect."
Simulations do not afford the opportunity for perfect practice. This is
analogous to a football team playing a video football game to prepare for an
opponent. It might be a lot of fun, but hardly a way of preparing for a
game. In almost every endeavor practice is required, and thinking about the
outcomes and connections between events that take place in practice helps to
ensure favorable performance, whether in the classroom or on the day of the
game.
Today,
technology, mainly in the form of computers and computer software, is
present in most schools. Nearly fifteen years after the introduction of
personal computers into schools and classrooms, the most prevalent use of
this tool is drill, word processing, and electronic communications.
Standardized test scores show little improvement, and most independent
assessments of student ability in such areas as science, writing,
mathematics, and social studies indicate that unacceptable numbers of
students have not mastered even basic skills, let alone higher order
thinking skills. During the past decade, even scores in reading proficiency
have remained relatively stable among 17 year olds (NAEP, 1995). Technology
did not cause this to happen.
As a tool
to improve and extend human understanding, the concepts inherent in
technology must be interconnected with a concomitant ability to think deeply
and productively. Programs such as Mindtools, (Jonassen, 1996) demonstrate
important linkages between thinking skills , collaboration, and technology.
In the Mindtools model, present paradigms are shifted from those which view
knowledge as static to new conceptualizations that integrate the use of
technology, mainly in the form of computers, as knowledge representation
tools. While such conceptualizations show promise, serious problems remain.
Relatively
lackluster performance of students on standardized measures is a phenomenon
that has roots in our changing cultural paradigms. No amount of computers,
or other educational technology, will make significant differences in
student performance until the educational system itself is not just
reformed, but transformed into a new system. The effort required is
analogous to trying to improve the speed of a propeller-driven airplane. At
a certain point, no matter how much the design of the engine is modified, no
matter how smooth the surfaces of the airframe are made, the upper limits of
the performance of a propeller airplane have been reached. Exceedingly small
improvements can be made, but only at prohibitive costs. The jet is an
entirely different system, and the upper limits of performance of jets is
rapidly being approached. Jets can be made safer, more fuel-efficient, and
more reliable, but the speed limit of jets is within sight.
The
educational system has also rapidly approached the limits to which it can be
improved by tinkering with the components. The failure of many "reform"
movements is a symptom of the problem. A new system is needed; a system that
changes the focus from teaching to learning, a system that integrates
technology as a means of both freeing and empowering students and teachers,
a system in which thinking skills are used to create individual, personal
knowledge that can be shared instantaneously with anyone in the world who is
connected and who has an interest.
Efforts to
teach the interconnectedness of traditional content across grade levels and
subject areas provides a way of thinking about, and eventually developing
criteria
by which
the shape of the new system can be visualized. Technology and the ability to
think critically, creatively, and productively are the physical and
cognitive tools that will permeate and make possible the development and
implementation of such a system.
Thinking
skills needed for the 21st century will be no different than the thinking
skills prehistoric man used to communicate and survive in a hostile world --
only the context will be different. The 21st century will be a volatile
world that will prize the thinkers. Ultimately, as we individually and
collectively come to understand the intrinsic benefits of the
interconnectedness of learning and technology, we will create personal
knowledge from seeing the connections inherent in the vast sea of
information in which we swim. In creating that personal knowledge, we become
individually more free and more human. Thinking skills, technology, and the
creation of knowledge are surely parts of the weave and threads of the
fabric of which Edna St. Vincent Millay spoke. The loom has always been our
minds.
Comments?
E-Mail Dr.
Robert Kizlik
References
Johnson
Jr., M. (1967, April). Definitions and models in curriculum theory.
Educational Theory. (17) 127-140.
Jonassen,
D. H. (1996). Computers in the classroom: Mindtools for critical thinking.
Kohl, H.
(1983, March). The computer as palette and model builder. Learning. 46- 50.
Pinnell,
C. (1984). Preparing for the future. In D. N. Apsy, C. B. Aspy, & F. N.
Roebuck (Eds.), The Third Century in American Education (pp. 27-36).
US
Department of Education. (1995). National Assessment of Educational
Progress. The Pocket Condition of Education 1995. "Anything not understood in more than one way is not understood at all." A thought-provoking thriller novel I wrote for the Kindle: The Bucci Strain: Imprint Copyright 2019 Robert Kizlik & Associates Boca Raton, Florida |